Make-Up Credits - Second Quarter 2005-2006
January 2006
The in-class handout gives more accurate information as well as due dates. This is a guide only.
Any student wishing to do make-up credit assignments must follow these guidelines:Math 2 Make-Up Credit Assignments:
- Current assignments must be completed and handed in on time. Students cannot 'miss' and 'make-up' regular assignments from now (1-11-2006) until the end of the quarter (work missed due to absences must be completed within the guidelines)
- All make-up credit work must be submitted according to the following guidelines:
- Papers must have proper headings and margins.
- Papers must be neat and not ripped, torn or mutilated.
- Drawings are generally to be done with rulers - tables must be neatly constructed.
- Calculation set-ups must accompany all answers which require calculations. Any rounding must be explained.
- Papers are to be final copies - not worksheets
- Math is to be done in pencil.
- Standard size paper only. Use graph paper only for graphs if needed.
Math 2A Make-Up Credit Assignments:
- Research ( 3 cited sources minimum) and present (Poster and/or oral report with graphics) the probabilities involved for winning on a Roulette Wheel
- Old Style slot-machines had 3 wheels with 22 different options on them (each wheel had the same 22 items) Provide some information on how "winning" combinations might be selected (triples and 3 different selected doubles) and the probabilities of winning with your choices.
- Using a pair of number tetrahedons (4 sided objects) with the numbers 2, 3, 4, and 5, do the following:
- make a table of outcomes for the sums
If player A received a point for an even number and player B received a point for an odd number, show whether this game would be fair or unfair- make a table of outcomes for the products
If player A received a point for an even number and player B received a point for an odd number, show whether this game would be fair or unfair- make a table of outcomes for the quotients
If player A received a point for a number greater than 1 and player B received a point for a number less than 1, show whether this game would be fair or unfair
- i) show how to find the probability of rolling a whole number and give its value.
- ii) show how to find the probability of rolling a terminating decimal fraction (less than one, not repeating) and give its value.
- A person has 4 flavors of cologne/perfume (skunk, potato, chocolate and artichoke), three sets of ear jewelry (cabbages, puppies and thistles) and three pairs of shoes (Adios, Niki and Rebuf).
- Make a table of outcomes showing the possible combinations of cologne/perfume/ear jewelry and shoes that are possible.
- If someone make their daily selection at random, about how many times in a year (365 days) could you expect them to wear the skunk perfume/cologne, the thistle ear jewelry and the Rebuf shoes?
- How many times during the year would you expect the person in b) above to wear both the cabbages ear jewelry and the the Adios shoes?
- Make a scale model of the U-box with a scale factor of one of the following(2/3; 5/7; 5/9; 4/7; 1/3) . List all dimensions in standard inches (no decimals) on a separate sheet. Make the model out of boxboard (cereal boxes, etc.
- Measure and make an accurate scale drawing of the classroom showing the door and the windows. It must fit on a sheet of 8-1/2x11 paper with a 1/2 inch margin. Measurements are to be full sixe in the standard system (feet and inches with no decimals)
- Draw a triangle and make a set of 4 similar triangles (one the same paper), two scale factors less than 1 and two scale factors greater than one, multiples of 0.5 or 1/2 not allowed. Show the dimensions of each angle and each side. Calculate the area of each trangle (possible formula A=1/2(bh)) and relate the area to the scale factor.
- Create an asymmetrical charcter with a minimum of 5 points within a 5x5(points-not spaces) grid.
- Create and demonstrate rules for the following:
- move your character to the right
- move your character down
- move your character up and to the right, but NOT at a 45 degree angle
- reflect your character (right/left or up/down)
- enlarge your character to a similar figure
- enlarge your figure but NOT to a similar shape