Make-Up Credits - Second Quarter 2005-2006
January 2006
The in-class handout gives more accurate information as well as due dates. This is a guide only.

Any student wishing to do make-up credit assignments must follow these guidelines:
  • Current assignments must be completed and handed in on time. Students cannot 'miss' and 'make-up' regular assignments from now (1-11-2006) until the end of the quarter (work missed due to absences must be completed within the guidelines)

  • All make-up credit work must be submitted according to the following guidelines:
    • Papers must have proper headings and margins.
    • Papers must be neat and not ripped, torn or mutilated.
    • Drawings are generally to be done with rulers - tables must be neatly constructed.
    • Calculation set-ups must accompany all answers which require calculations. Any rounding must be explained.
    • Papers are to be final copies - not worksheets
    • Math is to be done in pencil.
    • Standard size paper only. Use graph paper only for graphs if needed.
Math 2 Make-Up Credit Assignments:
  1. Research ( 3 cited sources minimum) and present (Poster and/or oral report with graphics) the probabilities involved for winning on a Roulette Wheel

  2. Old Style slot-machines had 3 wheels with 22 different options on them (each wheel had the same 22 items) Provide some information on how "winning" combinations might be selected (triples and 3 different selected doubles) and the probabilities of winning with your choices.

  3. Using a pair of number tetrahedons (4 sided objects) with the numbers 2, 3, 4, and 5, do the following:
    • make a table of outcomes for the sums
      If player A received a point for an even number and player B received a point for an odd number, show whether this game would be fair or unfair
    • make a table of outcomes for the products
      If player A received a point for an even number and player B received a point for an odd number, show whether this game would be fair or unfair
    • make a table of outcomes for the quotients
      If player A received a point for a number greater than 1 and player B received a point for a number less than 1, show whether this game would be fair or unfair
      • i) show how to find the probability of rolling a whole number and give its value.
      • ii) show how to find the probability of rolling a terminating decimal fraction (less than one, not repeating) and give its value.

  4. A person has 4 flavors of cologne/perfume (skunk, potato, chocolate and artichoke), three sets of ear jewelry (cabbages, puppies and thistles) and three pairs of shoes (Adios, Niki and Rebuf).
    • Make a table of outcomes showing the possible combinations of cologne/perfume/ear jewelry and shoes that are possible.
    • If someone make their daily selection at random, about how many times in a year (365 days) could you expect them to wear the skunk perfume/cologne, the thistle ear jewelry and the Rebuf shoes?
    • How many times during the year would you expect the person in b) above to wear both the cabbages ear jewelry and the the Adios shoes?
Math 2A Make-Up Credit Assignments:
  1. Make a scale model of the U-box with a scale factor of one of the following(2/3; 5/7; 5/9; 4/7; 1/3) . List all dimensions in standard inches (no decimals) on a separate sheet. Make the model out of boxboard (cereal boxes, etc.

  2. Measure and make an accurate scale drawing of the classroom showing the door and the windows. It must fit on a sheet of 8-1/2x11 paper with a 1/2 inch margin. Measurements are to be full sixe in the standard system (feet and inches with no decimals)

  3. Draw a triangle and make a set of 4 similar triangles (one the same paper), two scale factors less than 1 and two scale factors greater than one, multiples of 0.5 or 1/2 not allowed. Show the dimensions of each angle and each side. Calculate the area of each trangle (possible formula A=1/2(bh)) and relate the area to the scale factor.

  4. Create an asymmetrical charcter with a minimum of 5 points within a 5x5(points-not spaces) grid.
    • Create and demonstrate rules for the following:
    • move your character to the right
    • move your character down
    • move your character up and to the right, but NOT at a 45 degree angle
    • reflect your character (right/left or up/down)
    • enlarge your character to a similar figure
    • enlarge your figure but NOT to a similar shape